Written by Z0r Games
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Tuesday, 17 March 2009 |
Few weeks ago I added some graphical upgrades in .S.C.A.G. Especially the water is improved much in the first level and the ice levels. Special for you guys I uploaded some comparison screenshots to see the improvements. Have fun Unfortunatly you don't see the water moving on this screenshots. But I can guaranty you that it's much better when you see it moving ;) What you also can't see that the water now is transparant. |
Last Updated ( Friday, 03 April 2009 )
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Written by Z0r Games
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Tuesday, 10 February 2009 |
When you start creating a game you always have to put in mind that it can be published in other countries. It's real funny to see that your game is translated to another language. My game was translated to Russian, a beautiful language... until you notice it bring new bugs.When artists make menu's they focus on making every button and panel just as big as English text. But if you translate that to Russian, suddenly those buttons and panels are to small. Just like what happened with my project. Just lucky for me I don't have to fix that. Another problem is that russian isn't XML compatible. When a Russian name pops up in the XML get's screwed up. This means that when a russian player get's in the top2, only the top2 is showing instead of the top10 because it's generated from an XML. Russian people also finds it funny to delete text keys from the language file. Especially the parts they translated a month ago. Suddenly you have undefined keys in your game and have to find out what translation was in that place. In the end I guess Russians just want to give us more work so they can do more dancing and build cool planes. |
Last Updated ( Monday, 09 March 2009 )
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Written by Z0r Games
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Tuesday, 13 January 2009 |
After a whole year a decided to finally post something in the Dev Log. So my new years resolution for this year is to update it more frequently. Sunshine Beach Volleyball is nearing completion and is almost ready to be released. I already started on a new project but I can't tell what that is. So stay tuned. I'm working with Microsoft Visual Studio 2003 for a while now and decided to upgrade to Microsoft Visual Studio 2005. There are several reasons for that. One of them is that Microsoft Visual Studio 2003 is bugging in dual screen mode. Since I use it all the time the crippled interface of 2003 is fixed in the 2005. Another reason is that my partners also are using 2005. Like all Microsoft products switching to something new isn't going smooth.It's not just install the 2005 version of Visual Studio as I thought it was. The main reason is that the STLport library is integrated with it and offcourse differs alot from the old version. Alot of files have to be altered and to be compiled. That's why I have many time to write this dev log. With every change you have to recompile the whole project and that takes about more then an hour. So today is alot of waiting, waiting and waiting... |
Last Updated ( Friday, 16 January 2009 )
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Written by Frank van Gent
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Thursday, 19 April 2007 |
This is our first post in our Dev Log or our Developers Diary. We created this page to give you a look in the kitchen of a game developer and also to share the fun we had while we were developing. We also will post some updates about our progress.
I made this first post espescially to test our new site. I managed to created a new menu item and I guess that if you read this it works. The site isn't as we want yet, but there are people busy with improving the site. Time to get to work and get some work done on our Billiard game. Hmm, maybe first get some food :P |
Last Updated ( Tuesday, 15 May 2007 )
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